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Welcome to Half-life Red Alert expantion site!

ENG english version of the HLRA site
RUS russian version of the HLRA project

Here you can find some information about our project — storyline details, screenshots, weapons an more... You can also join us — we'll be very glad to receive any help. Just email us — and you are with us.


July 2 2025

Finally, after 13.5 years, the next update of H-L Red Alert Exp. for developers is now available for download! This is a playable version again, with 38 maps improved and 10 maps created since 2011 + HLRA mod development resource kit + project of text localizations into several languages. This rare event is worth celebrating at least by playing and testing it! Unexpectedly, at the start of the game, a concept was realized where the player starts from a developer's corner like a hub with several portals (like in the first Quake), which are transferred to different sequences of maps, since they are not yet connected to each other. Not yet, but that's why it's a developer's version, as it's not yet perfect. There is more outdoor space, and some maps have been added that no one except the HLRA team has seen before. Even the training map has been greatly improved, the transition to the shooting range has been extended with atmospheric industrial premises, although even here not all the ideas for training are still involved, so I am thinking about creating second training map.

developers version of Half-Life Red Alert Expantion mod
Archive size 348 MB. More>>

Alexander Pasyada (aka ObaGlaza)

January 13 2013

I want to ask you, people, can we put on Git or anything like it the source code from our H-L mod Red Alert eXpantion? It is a code of client and server libraries. If anyone knows, our mod is full of monsters and weapons (here is an incomplete list). Moreover, mod Red Alert Xpantion invariably noncommercial, but free time for all of us is limited. Because I would like to not just show it, and collaborate. I hope that someone can help to finish some of the current ideas and, of course, realizes his/her own.

ObaGlaza


April 21 2012

We have acquired new free tools for creating sprites: in the "Tools" section we have added descriptions and links for downloading the generator of explosion sprites and/or smoke rings Explogen and the generator of explosion sprites in the form of a storyboard texture Explosion Texture Generator (in short, also a generator of explosion sprites). Both work under Windows no less than Windows Vista.

Also added is a generator for halo and flare images for sprites Flare Sprite Designer with source code. It is for Windows, but it's not so picky about the latest versions of the operating system.

Alexander Pasyada (aka ObaGlaza)

12 December 2011

Notice, that HLRA techdemo is released. You can download it here (size about 158 MB).

HL Red Alert eXpantion techdemo

Project news

31 December 2010

Happy New Year, friends!


/author of New Year's tree - mr. Slam/
We wish you self-reliance, mutual understanding, strong nerves and creative mood!

iron rabbits team of HLRA :)

3 July 2010
Screenshots from the map Lenin1 (and !Lenin1). Demoversion maps were renamed with special prefix !. Those who looked screenshots regret that old locations will not be used in the game. So, demoversion maps have been added recently. If you get out to sunset from first two maps now you get to !Lenin1.bsp map and are starting our old brutal demo of HL Red Alert Xpantion.

development of map Lenin1 development of map Lenin1 development of map Lenin1.bsp development of map !Lenin1

ObaGlaza

4 November 2008
Dzug@ru have released minimod RED MESA for Half-Life 2.

Half-Life Red Alert Xpantion mod: episode The Red Mesa
betaversion [7 Mb]. It needs only original HL2, you needn't have any Episode. Architecture is look like first maps of Red Alert Xpantion mod for Half-Life 1, but there aren't the same:
Half-Life Red Alert Xpantion mod: episode The Red Mesa Half-Life Red Alert Xpantion mod: episode The Red Mesa
You can take brief review of this Source minimod in short video http://www.youtube.com/watch?v=S3JTGR5GMvc from alfaversion. Quality of it is not really cool because Dzug@ru didn't make a cubemaps in alfa (but you can download beta) and compression of video is too high.

ObaGlaza

15 July 2008
.fgd file for HLRA has been renewed.
All model entities of HLRA are adequate represented as a models in map editors by this ra.fgd.

ObaGlaza

22 August 2006
Site ralertmod.narod.ru has been restored again! I had to remove redirection to half-life.ru/redalert where our site was located some time and had good redesign by mr.Slam and Yozhik. All materials from half-life.ru were lost exept information on forum which was restored. But our forum branch with "Developers corner" section was lost too.
Loony's web-page half-life.ru/spirit with an articles about "Spirit of Half-Life" mod was lost too. HLRA project has a hard time.

I've made program QC file Editor for compilation models from .smd to .mdl

ObaGlaza

5 January 2005
New skin for WinAmp in HL Red Alert style. Download it.

WinAmp skin by HL Red Alert Exp. mod team

mr.Slam

13 June 2004
Section "Screenshots" has been renovated. City screenshots were appeared there.

Yozhik

19 May 2004
Some new concepts have been added in appropriate section.

03 May 2004
Section "Screenshots" has been fixed. The site are working in full power. We met new friends — project HL: Cleaner's Adventures and HL Fallen Alert.

Yozhik

8 March 2004
A new mapper in our team — mrSlam

1 February 2004
We've got a few new members in our team! Nazgul (mapping) and ObaGlaza (music, story) have joined us.

18 January 2004
An english version of our site is released. Some of pages are unavaliable (eg articles or background) because they are very hard to translate to english :( but most of the site is ok. News archive is also unavaliable.

10 January 2004
Forum on half-life.ru keep on working. And now we have whole branch for project instead of one forum theme! Hurrah, comrades!
(The forum on russian language now)

Dzug@ru

13 April 2003
We added concepts of new "gun barrels" in "Concept Art" section.

5 April 2003
Att! There are new screenshots of NEW guns! Quickly appreciate them in the "Weapons" section.

<error:-)
Excuse us, that we refresh the site rarely. We've tormented C++ with all our might, have prepared new guns. We'll resume regular site refreshing right away as soos as we finish.

25 March 2003
Oh! At last comrade RooFMaN has made new site!



in site among Narod.Ru in Yandex

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