Half-Life Red Alert mod

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Version of Half-Life Red Alert Xpantion for developers — mod for Half-Life 1 by HLRA team (aka Psychodelic ink) on 12.XII.2011. Join us!

Program requirements for work: it is necessary to have Half-Life 1 versions 1.1.1.0 or higher (certainly, except Half-Life 2). Under Windows 95 or higher with DirectX 8 or higher. It is desirable, that in shared folder Half-Life instead of standard libraries hw.dll and sw.dll (are responsible for hardware and software graphics drawing) dll-libraries from DoD were used — they are in addition capable to display the set parts of models with an additive transparency and a transparency alpha mask. Download that libraries hw.dll and sw.dll here.
Developers edition of Half-Life Red Alert Expantion mod





download HLRA for developing on 12.XII.2011 y. [158 Mb in .7z archive].
download Half-Life update to version 1.1.1.0 (for non Steam H-L) [80.6 Mb in .7z archive].
download Qeffects download graphic effects library QeffectsGL for Quake/Half-Life engine by Xaerox [63 Kb in .7z archive]. This .dll library should be placed in a folder with hl.exe file. It adds several graphic effects such as Bloom, HSL color correction, Multisample anti-aliasing (and in some cases Depth of Field, Screen-space emboss bump-mapping and Screen-space ambient occlusion (but SSA occlusion doesn't work good in HLRA)). You can use it if you want to see them.

It is the truncated version of HLRA mod. There are completely new maps in it which are beginning with the lenin1 map both coming to an end with lenin2 and processed old maps with a prefix ! beginning from the map !lenin1 and ending to !xxx2 and xxx3 maps.
At present it's necessary: to sound characters on lenin2 and to retexturize the xw_lcity and bazat maps (following by xxx3). The Lenin3 map is almost ready. Further tasks later.

What new in this version in relation to an old demoversion in which already a lot of things was made:
   New maps are added and almost all old maps are finished. Additional space is added on many maps. But the most part of maps didn't enter to this version, after all as it was told it is the special cut-down version.
   New objects including monsters and the weapon are added.
   New models are created and the existing are finished.
   Background music is added. Sometimes.
   We are rephrased of soldiers and special player suit (HEV). Partially sounds of scientists and security are remade. New ambience sounds. The sounding of objects (some trains, doors, buttons, breaking objects) is also changed.
   Many new textures is created and the existing are altered.
   New sprites are added and existing are updated.
   There was a game stock now. It can be switched by [ and ] keys. Plus that in general isn't so important, the splash screen and other game trifles changed.

Despite a basic purpose, you certainly can play or put in it experiments. But after all we wait for you in the Guest book. Or better write on a Branch of a forum and send materials parcels post. Our general e-mail — .
Examples of images from many maps of game are in SCREENSHOTS site section.



Source materials of some maps
Map sourceAbout mapScreenshot examples
Lenin1
download source of Lenin1.rfm map from 1.XI.2011 [265 kb in .7z archive]
Gordon leaves a clinic insulator.
New version.
lenin3
Gordon has gone away from the clinic.
New version.
Half-Life Red Alert Expansion Half-Life Red Alert Expansion
!lenin1
download source of !lenin1.rfm map from 7.XI.2010 [137 kb in .7z archive]
Gordon leaves a clinic insulator.
Initial map of the old demoversion.
!lenin2
download source of !lenin2.rfm map from 10.XI.2010 [105 kb in .7z archive]
Another floor of the clinic. Headcrabbed zombies press.
On the basis of the old demoversion.
Half-Life Red Alert Xpansion
!lenin3
download source of !lenin3.rfm map from 24.XI.2011 [133 kb in .7z archive]
The final clinic area where the staff barricaded.
On the basis of the old demoversion.
Half-Life Red Alert Expansion Half-Life Red Alert Xpantion
!lenin4
download source of !lenin4.rfm map from 23.XI.2011 [140 kb in .7z archive]
Intense gameplay with soldiers on the refrigerator stock.
On the basis of the old demoversion.
Half-Life Red Alert Xpantion Half-Life Red Alert Xpantion
!lenin5
download source of !lenin5.rfm map from 29.XII.2011 [159 kb in .7z archive]
Basements and drainage system. Monsters sat down in the beginning and then on the way you meet hostile soldiers.
On the basis of the old demoversion.
Half-Life Red Alert Xpantion Half-Life Red Alert Xpantion
!lenin6
Underground storage of spent nuclear fuel. And of course zombies and headcrabs.
On the basis of the old demoversion.
Half-Life Red Alert Xpantion Half-Life Red Alert Xpantion
!lenin6b
download source of !lenin6b.rfm from 28.X.2011 [177 kb in .7z archive]
Underground complex with a mini-reactor and the reservoir with the emergency spilled solution for spent nuclear fuel. Black liquidators wedged pump which pumps radioactive substance and blocked the exit.
Based on the old demo.
Half-Life Red Alert Xpantion ...
!lenin7sav
download source of !lenin7sav.rfm from 24.X.2011 [174 kb in .7z archive]
By night snowy street, overcoming sniper fire and drifts.
Based on the old demo.
Half-Life Red Alert Xpantion Half-Life Red Alert Xpantion
!xxx1
Underground again. Unused transport tunnels.
Based on the old demo.
Half-Life Red Alert Xpantion Half-Life Red Alert Xpantion
!xxx2
Monorail subway entrance.
Based on the old demo.
Half-Life Red Alert Xpantion Half-Life Red Alert Xpantion
xxx3
Transport tunnels continues.
Railroad
download source of the map railroad.rfm or railroad.map from 9.I.2016 [493 kb in .7z archive]
If you have an error "MAX_PATCHES number exceeded" when you try to compile the map, we recommend to use hlrad with parameter -chop 96 or -chop 88. Besides all 4 wad files from HLRA mod this map uses also \valve\halflife.wad.
Wide snow-covered territory with railway station and depot.
Loony6
download source of the map loony6.rfm or loony6.map from 9.I.2016 [461 kb in .7z archive]
Workshop and railway bridge.
Loony7
download source of loony7 map — loony7.rfm and loony7.map files from 9.I.2016 [530 kb in .7z archive]
Factories and tunnels. Map complements industrial space from map Loony6.

Source materials of some multiplayer maps
Map sourceAbout mapScreenshot examples
dm_south_base
download source of dm_south_base.rfm map from 30.IV.2003 [85 kb in .7z archive]
The large terrestrial square territory with a large number of hindrances and variety of the weapon, including the stationary. But its style is somewhat primitive — then were not much experience of mapping.
Authors: creator of the map S@sh@ Che@ter. [SPBC]Piton and RooFman finished it.
dm_meat
A large garage building, open space and the tunnel.
Authors: creator of the map S@sh@ Che@ter and ObaGlaza made small remake.
 
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