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Version of Half-Life Red Alert Xpantion for developers — mod for Half-Life 1 by HLRA team (aka Psychodelic ink) version 22.VI.2025. Join us!
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download HLRA for developing dated July 6, 2025. [340 Mb in .7z archive].
Program requirements for work: it is necessary to have Half-Life 1 versions 1.1.1.0 or higher (certainly, except Half-Life 2). Under Windows 95 or higher with DirectX 8 or higher. It is desirable, that in shared folder Half-Life instead of standard libraries hw.dll and sw.dll (are responsible for hardware and software graphics drawing) dll-libraries from DoD were used — they are in addition capable to display the set parts of models with an additive transparency and a transparency alpha mask. Download that libraries hw.dll and sw.dll here.
download Half-Life update to version 1.1.1.0 (for non Steam H-L) [80.6 Mb in .7z archive].
It is the playable version of HLRA mod for developers. In this version, there are two alternative stories — these are the initial maps with the prefix !, starting with intro... maps, then maps !lenin1.bsp and etc. and interrupted by the neb3.bsp map; and an alternative history, which was created by Mig-29 and ObaGlaza and also begins with intro... maps, then lenin1.bsp, lenin2.bsp, lenin3.bsp and is interrupted by lenin3b.bsp, since the lenin4 map starts from the basement, until the transition there is made.
What new in this version in relation to an old demoversion in which already a lot of things was made:
New maps are added and almost all old maps are finished.
Additional space is added on many maps. But the most part of maps didn't enter to this version, after all as it was told it is the special cut-down version.
New objects including monsters and the weapon are added.
New models are created and the existing are finished.
Background music is added. Sometimes.
We are rephrased of soldiers and special player suit (HEV). Partially sounds of scientists and security are remade.
New ambience sounds. The sounding of objects (some trains, doors, buttons, breaking objects) is also changed.
Many new textures is created and the existing are altered.
New sprites are added and existing are updated.
There was a game stock now. It can be switched by [ and ] keys. Plus that in general isn't so important, the splash screen and other game trifles changed.
Despite a basic purpose, you certainly can play or put in it experiments. But after all we wait for you in the
Guest book. Our general e-mail —
.
download graphic effects library QeffectsGL for Quake/Half-Life engine by Xaerox [63 Kb in .7z archive].
This .dll library should be placed in a folder with hl.exe file. It adds several graphic effects such
as Bloom, HSL color correction, Multisample anti-aliasing
(and in some cases Depth of Field, Screen-space emboss bump-mapping and
Screen-space ambient occlusion (but SSA occlusion doesn't work good in HLRA)).
You can use it if you want to see them.
Examples of images from many maps of game are in SCREENSHOTS site section.
Map source | About map | Screenshot examples |
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Lenin1![]() |
Gordon leaves a clinic insulator. New version. |
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lenin3 |
Gordon has gone away from the clinic. New version. |
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!lenin1![]() |
Gordon leaves a clinic insulator. Initial map of the old demoversion. |
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!lenin2![]() |
Another floor of the clinic. Headcrabbed zombies press. On the basis of the old demoversion. |
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!lenin3![]() |
The final clinic area where the staff barricaded. On the basis of the old demoversion. |
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!lenin4![]() |
Intense gameplay with soldiers on the refrigerator stock. On the basis of the old demoversion. |
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!lenin5![]() |
Basements and drainage system. Monsters sat down in the beginning
and then on the way you meet hostile soldiers. On the basis of the old demoversion. |
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!lenin6 |
Underground storage of spent nuclear fuel. And of course zombies and headcrabs. On the basis of the old demoversion. |
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!lenin6b![]() |
Underground complex with a mini-reactor and the reservoir with the emergency spilled solution for spent nuclear fuel.
Black liquidators wedged pump which pumps radioactive substance and blocked the exit. Based on the old demo. |
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!lenin7sav![]() |
By night snowy street, overcoming sniper fire and drifts. Based on the old demo. |
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!xxx1 |
Underground again. Unused transport tunnels. Based on the old demo. |
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!xxx2 |
Monorail subway entrance. Based on the old demo. |
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xxx3 |
Transport tunnels continues. |
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Railroad![]() If you have an error "MAX_PATCHES number exceeded" when you try to compile the map, we recommend to use hlrad with parameter -chop 96 or -chop 88. Besides all 4 wad files from HLRA mod this map uses also \valve\halflife.wad. |
Wide snow-covered territory with railway station and depot. |
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Loony6![]() |
Workshop and railway bridge. |
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Loony7![]() |
Factories and tunnels. Map complements industrial space from map Loony6. |
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Map source | About map | Screenshot examples |
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dm_south_base![]() |
The large terrestrial square territory with a large number of hindrances and variety of the weapon, including the stationary.
But its style is somewhat primitive — then were not much experience of mapping. Authors: creator of the map S@sh@ Che@ter. [SPBC]Piton and RooFman finished it. |
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dm_meat |
A large garage building, open space and the tunnel. Authors: creator of the map S@sh@ Che@ter and ObaGlaza made small remake. |
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