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Welcome to Half-life Red Alert expantion site!

Project news

ENG english version of the HLRA site
RUS russian version of the HLRA project

Here you can find some information about our project — storyline details, screenshots, weapons an more... You can also join us — we'll be very glad to receive any help. Just email us — and you are with us.


July 2 2025

Finally, after 13.5 years, the next update of H-L Red Alert Exp. for developers is now available for download! This is a playable version again, with 38 maps improved and 10 maps created since 2011 + HLRA mod development resource kit + project of text localizations into several languages. This rare event is worth celebrating at least by playing and testing it! Unexpectedly, at the start of the game, a concept was realized where the player starts from a developer's corner like a hub with several portals (like in the first Quake), which are transferred to different sequences of maps, since they are not yet connected to each other. Not yet, but that's why it's a developer's version, as it's not yet perfect. There is more outdoor space, and some maps have been added that no one except the HLRA team has seen before. Even the training map has been greatly improved, the transition to the shooting range has been extended with atmospheric industrial premises, although even here not all the ideas for training are still involved, so I am thinking about creating second training map.

developers version of Half-Life Red Alert Expantion mod
Archive size 350 MB. More details on the download page>>

Alexander Pasyada (aka ObaGlaza)


November 5 2017

Screenshots from Loony6.bsp map:


Alexander Pasyada (aka ObaGlaza)


January 25 2014

The old "shaggy" demo of the Half-Life Red Alert Xpantion mod from 2003 has been returned to the site. It can be downloaded again in the Download section.

And most importantly, download the patch of version 4 for it! Now this mod update has grown to 32 megabytes. It includes updates to models, textures, sounds and their scripts, as well as updates to some sprites. We wrote about all this for a long time, but did not show it. Unfortunately, the updated maps were not included in this patch. They were created for a newer engine with updated code and for new texture wad files. But you can find them in the HLRA mod version for development.

Alexander Pasyada (aka ObaGlaza)


November 27 2013

In August 2012, Xaerox published QeffectsGL — a dll library he created. QeffectsGL adds a number of good graphical effects to OpenGL game engines.
When you copy the opengl32.dll library with the ini file of settings to the game folder, it adds effects such as

  1. Anisotropic texture smoothing,
  2. Full-screen anti-aliasing (MSAA),
  3. HSL color correction: changing the color tone, saturation, and lightness of colors,
  4. Screen-space emboss bump-mapping (simulating increased relief on a three-dimensional image on the screen),
  5. Screen-space ambient occlusion (the global illumination technique enhances image detail by shading areas where light is expected to be low),
  6. Bloom (amplification and creation of halos around bright areas),
  7. Depth of Field.
Currently supported games include: Doom 2 (Doomsday), GLQuake, Half-Life and Counter-Strike 1.6 (in some modifications effect SSAO (5) does not always work correctly), Gunman Chronicles, Quake 2, Kingpin, Soldier of Fortune, Unreal, UnrealTournament, Quake 3, RTCW, Star Trek Voyager: Elite Force, Tremulous, American McGee's Alice, Soldier of Fortune 2, Doom 3 and Quake 4.
Yes, unfortunately in our HLRA as a modification of the game Half-Life 1 the 5th effect of "clipping ambient lighting in screen space" produces a gray ripple. Disabled it by replacing one with zero in the lines of the settings file specifically for Half-Life, which begin with the line [hl.exe]
SSAO=1 with
SSAO=0
Now everything becomes visible and you can play:
And here's what's interesting: in Half-Life, the "texture relief enhancement" effect is disabled by default. I enabled it in the lines after [hl.exe] by changing zero to one in Emboss=1 — wow! The textures have significantly increased their relief:

But there is also a noticeable border around the models, which is not good. You can put up with this, because now the textures play with pseudo-volume. But only the opponents have also become more noticeable, and the gameplay has changed a little. But you can leave it as is.

I can recommend using this library, we did not expect significant improvements to graphic effects in the engines of the games listed above. You can download the latest version of the library from this link on https://code.google.com/p/qeffects-gl/downloads/list.
Sources: git-repository
And you can discuss or just thank Xaerox on the forum http://hlfx.ru/forum/.

Alexander Pasyada (aka ObaGlaza)


January 13 2013

I want to ask you, people, can we put on Git or anything like it the source code from our H-L mod Red Alert eXpantion? It is a code of client and server libraries. If anyone knows, our mod is full of monsters and weapons (here is an incomplete list). Moreover, mod Red Alert Xpantion invariably noncommercial, but free time for all of us is limited. Because I would like to not just show it, and collaborate. I hope that someone can help to finish some of the current ideas and, of course, realizes his/her own.

Alexander Pasyada (aka ObaGlaza)



April 21 2012

We have acquired new free tools for creating sprites: in the "Tools" section we have added descriptions and links for downloading the generator of explosion sprites and/or smoke rings Explogen and the generator of explosion sprites in the form of a storyboard texture Explosion Texture Generator (in short, also a generator of explosion sprites). Both work under Windows no less than Windows Vista.

Also added is a generator for halo and flare images for sprites Flare Sprite Designer with source code. It is for Windows, but it's not so picky about the latest versions of the operating system.

Alexander Pasyada (aka ObaGlaza)


12 December 2011

Notice, that HLRA techdemo is released. You can download it here; the archive size is 158 MB (updated on July 6, 2025: the link now leads to the new version from 2025).

HL Red Alert eXpantion techdemo


31 December 2010

Happy New Year, friends!


/author of New Year's tree - mr. Slam/
We wish you self-reliance, mutual understanding, strong nerves and creative mood!

iron rabbits team of HLRA :)

3 July 2010
Screenshots from the map Lenin1 (and !Lenin1). Demoversion maps were renamed with special prefix !. Those who looked screenshots regret that old locations will not be used in the game. So, demoversion maps have been added recently. If you get out to sunset from first two maps now you get to !Lenin1.bsp map and are starting our old brutal demo of HL Red Alert Xpantion.

development of map Lenin1 development of map Lenin1 development of map Lenin1.bsp development of map !Lenin1

ObaGlaza


4 November 2008
Dzug@ru have released minimod RED MESA for Half-Life 2.

Half-Life Red Alert Xpantion mod: episode The Red Mesa
betaversion [7 Mb]. It needs only original HL2, you needn't have any Episode. Architecture is look like first maps of Red Alert Xpantion mod for Half-Life 1, but there aren't the same:
Half-Life Red Alert Xpantion mod: episode The Red Mesa Half-Life Red Alert Xpantion mod: episode The Red Mesa
You can take brief review of this Source minimod in short video http://www.youtube.com/watch?v=S3JTGR5GMvc from alfaversion. Quality of it is not really cool because Dzug@ru didn't make a cubemaps in alfa (but you can download beta) and compression of video is too high.

ObaGlaza


15 July 2008
.fgd file for HLRA has been renewed.
All model entities of HLRA are adequate represented as a models in map editors by this ra.fgd.

ObaGlaza


22 August 2006
Site ralertmod.narod.ru has been restored again! I had to remove redirection to half-life.ru/redalert where our site was located some time and had good redesign by mr.Slam and Yozhik. All materials from half-life.ru were lost exept information on forum which was restored. But our forum branch with "Developers corner" section was lost too.
Loony's web-page half-life.ru/spirit with an articles about "Spirit of Half-Life" mod was lost too. HLRA project has a hard time.

I've made program QC file Editor for compilation models from .smd to .mdl

ObaGlaza


5 January 2005
New skin for WinAmp in HL Red Alert style. Download it.

WinAmp skin by HL Red Alert Exp. mod team

mr.Slam


13 June 2004
Section "Screenshots" has been renovated. City screenshots were appeared there.

Yozhik


19 May 2004
Some new concepts have been added in appropriate section.

03 May 2004
Section "Screenshots" has been fixed. The site are working in full power. We met new friends — project HL: Cleaner's Adventures and HL Fallen Alert.

Yozhik


8 March 2004
A new mapper in our team — mrSlam

1 February 2004
We've got a few new members in our team! Nazgul (mapping) and ObaGlaza (music, story) have joined us.

18 January 2004
An english version of our site is released. Some of pages are unavaliable (eg articles or background) because they are very hard to translate to english :( but most of the site is ok. News archive is also unavaliable.

10 January 2004
Forum on half-life.ru keep on working. And now we have whole branch for project instead of one forum theme! Hurrah, comrades!
(The forum on russian language now)

Dzug@ru


13 April 2003
We added concepts of new "gun barrels" in "Concept Art" section.

5 April 2003
Att! There are new screenshots of NEW guns! Quickly appreciate them in the "Weapons" section.

<error:-)
Excuse us, that we refresh the site rarely. We've tormented C++ with all our might, have prepared new guns. We'll resume regular site refreshing right away as soos as we finish.

25 March 2003
Oh! At last comrade RooFMaN has made new site!



in site among Narod.Ru in Yandex

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